You'll start out by having to follow Charles Lee. If this is the case, go over to the nearby Town Crier indicated on the map and bribe him. Approach the marker on the map to find this convoy. Keep moving to avoid getting hit.
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You'll get to a cutscene where you'll be prompted to hit. On replay, the memory begins in Fort George. In the cave, go to the southeastern stairway. The first house you need to go to has a couple of enemies in front of it. Clues will be indicated with a magnifying glass above them.
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You'll get a cutscene showing Connor reflecting on things. Have you placed all three cubes? You'll find a set of stairs going down. Run across another log and climb up another rock wall directly in front of you.
You can't view this in replay. You will encounter various obstacles, and you just have to jump through most of it. This sequence will play one memory after the other without any pause. Now you'll be facing firing lines, and you'll need to use Human Shields tap when possible, and next to an enemy.
Jump down at the ledge, and then a pproach the power source control deck. Beat him up in the courtyard and you will get the power source. The power source is located in Brazil in an arena.
Once the men are done, go to sleep to continue. Head to the ledge where the roaming Captain is patrolling. The easiest way to deal with these enemies is to perform counter-kills.
- You'll need to search for Charles using Eagle Vision.
- Once that's done, and you've had yet another cutscene, go and talk to the Captain.
- We'll break this section down into the optional objectives, as it's the most effective way to complete this memory.
- What is it at the end where that guys talking over a map telling you he put these things here and there?
- The first thing that is on the agenda is to sail to Martha's Vineyard.
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Once you've destroyed these ships, more will appear. Another way is to perform a double parry on them near these objects. As you walk out of the building, use the Apple to deal with the guards. This isn't hard to do, just roughly follow where Charles hides, pentecostal and rotate the camera so you don't lose sight of the group. Then once you place it it'll open the path on the left side after a cutscene with Juno.
To start, walk down the path to the gallows to trigger a set of cutscenes. When he gets close enough, perform a Corner Assassination. To perform the musket air assassination, pick up a musket, jump on one of the redcoats while they are running up the ramp and press the assassinate button. The next portion of this memory will launch once you have destroyed all of the ships.
My cousin told me Microsoft is coming out with a disc less version of xbox one. The chase will lead you up to a small camp, where you'll have to take down a few wolves. Interact with it to trigger the next part of this memory. You want to stay far enough away to shoot him. Make your way up the crane and you will find a suspended metal beam.
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From the train, head up the stairs to the ticket booth for a cutscene. You'll start out with a cutscene, and then you'll have to head topside to go through a combat tutorial. There are some Redcoats on this bridge. You want to get to the location seen in the picture below. Cross the river to the left side.
Do not take any fire damage. You'll be able to assassinate him as he makes his way back. It is highly recommended that you only start this memory when you have fully upgraded the Aquila. Take a right down the stairs and go past the ticket booth to your right to catch the train and get back to your base. Destroying it will complete the memory.
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Then run up the hill, and look for a gun rack near all of the crates. Head to the marketplace to meet Sam and trigger a cutscene. You're going to perform a Leap of Faith aka the swan dive into the water to complete the memory and sequence.
- The guard you need to kill for the outfit is located along the waterfront.
- Then climb the rocks to trigger the next section.
- Once you have destroyed all the stacks you need to kill criminals or tax collector groups to free the area from Templar.
Watch the cutscene or skip them to complete the Epilogue memories. Eventually you'll reach a locked door. As you exit, there will be two patrolling guards outside.
The best way to enter the restricted area is to enter from the south side of that area. Ha ha, that happened to me earlier in the game, noel so I had to restart. You will have no problem if you have all three.
The second set of captives is to the left of this set, and again you can get a corner assassination here. Assassinating Hickey to complete the memory and sequence. You'll eventually be asked to perform an Air Assassination. You have to hook up the three power sources, which extend a bridge out to where the British guy is hanging around.
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Doing this now will save you from having to reload the memory to get this challenge. When he walks near, perform a hidden kill on him too. On your first playthrough, best online dating sites the memory marker will be located at the Wright Tavern in the Frontier. Now for the remaining frigates.
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Once you're done, sail off and you'll trigger a battle. So head back, help him and then continue the climb through the trees. This should net you the Circus Act achievement and optional objective.
In here, you'll need to sneak around and perform a few eavesdrops. Jump your way across the beams and platforms until there is nowhere else to go. As long as you don't alert Redcoats during the memory, you'll achieve the objective for not triggering open conflict without any issues. To start, head over to the edge of where they are to trigger it.